

The Nemesis system is a fantastic piece of tech, and I can't wait to see both what Monolith does with it next and what other open-world games accomplish with the inevitable rip-offs of this system.īut at the end of the day, it feels less like the Nemesis system was built into Shadow of Mordor and more like Shadow of Mordor was built as an outlet for the Nemesis system. While the final fights against the Blackhand and the Tower are less memorable due in part to their overreliance on quick-time events, the whole package more than makes up for the late-game shortcomings. There are few fights more memorable in games than your battle with the Great White Graug or The Hammer. Everything about it is a loving homage to Tolkien and Assassin’s Creed, and I can’t wait to see where they take Talion and Celebrimbor next.
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The camera oftentimes gets lost in the terrain, and sometimes Talion’s free running gets stuck on random objects, but minor quibbles aside… Shadow of Mordor is one polished experience. It’s violent, it’s addictive, and it controls like a dream. This is how you make a non-canon story in Middle-earth feel like it belongs, like it could be its own book or film in the world Tolkien created. Shadow of Mordor is a visually stunning, narratively compelling action RPG that had me enthralled from start to finish.
